Emotional Participation in Transmedia Storytelling
Engaging a user at an emotional level (affective participation) can be extremely effective in keeping that user involved with the transmedia narrative. Users who are emotionally invested in a story are likely to be loyal fans. The emotional hook for a user may come from within the story itself. AnContinue Reading
Active User Participation in Transmedia Storytelling
The transmedia designer should be aiming for active participation across all elements of the transmedia narrative in order to sustain a high level of user engagement. Active participation increases the users’ incentive to migrate across the media and platforms and reduce the friction associated with that migration. The degree ofContinue Reading
Media Selection for Transmedia Storytelling
At the scene/sequence level media selection involves matching individual scenes and sequences to the most appropriate media. The detailed storyboard should indicate the medium used for each scene. Translating information across media can present transmedia designers with signification challenges. For example, visual language – the tight integration of images, shapes,Continue Reading
Using Computer Graphics to Create Your Storyworld
The use of 3D computer graphics may be any approach worth considering for transmedia projects that can’t use hand drawn illustrations or live actors for artistic, budgetary, or other reasons. I’ve been doing a series of tests over the past couple of months to see how I might be ableContinue Reading
Creators Face Balancing Act With Transmedia Projects
I recently had an discussion that raises the question of how much flexibility creators have when it comes to working with a new form like transmedia storytelling. The discussion started as a result of my exploration of the use of 3D computer graphic (CG) models for illustrating stories (see exampleContinue Reading
Setting Selection for Transmedia Stories
The selection of a setting (or creation of one if it has not yet been created) can have a significant impact on the scene. When selecting a setting, the transmedia narrative’s author should consider the role that setting will play in the overall scene or sequence. Settings can play oneContinue Reading
Significant Object Selection for Transmedia Scenes
Significant objects don’t have to appear in every scene, but when they do they should be used with a specific narrative purpose in mind. The appearance of a plot-significant object (e.g. the ring in Lord of the Rings) focuses everyone’s attention — characters and audience alike – and should beContinue Reading
Character Selection for Transmedia Scenes
At the scene/sequence level character selection focuses on which of the “cast” members selected at the story level will be included in a particular scene. The majority of scenes in a narrative should involve major characters, although it doesn’t always need to be the protagonist. There may be scenes, forContinue Reading
Sequences, Scenes & Beats Key to Transmedia Stories – Part 3
A scene involves conflict that occurs in (more or less) continuous time and space and turns the condition of a character’s life in a perceptible way (McKee, 1997, p. 35). Scenes can function as either: Kernels based on one of the following types – disturbance, obstacle, complication, confrontation, crisis, or resolutionContinue Reading
Sequences, Scenes & Beats Key to Transmedia Stories – Part 2
A sequence is a series of scenes – typically two to five –in which each scene has a greater impact than any previous scene (McKee, 1997, p. 38). The scenes within the sequence are usually connected by either unity of location or unity of time. A potential point at whichContinue Reading