Ontology: Storyworld
Ryan’s description of the contents of storyworlds (Ryan, 2011) provides a starting point for the development of a systematic structure for the narrative elements of transmedia narratives. Ryan identified the content of storyworlds as existents, settings, events, mental events, physical laws, and social laws (Ryan, 2011). Chatman proposed a storyContinue Reading
Ontology: User Engagement (Part 2)
User engagement with a transmedia narrative emerges from or is affected by a) level of user engagement, b) user agency, c) human-centered design factors, and d) user participation on multiple levels. This post is the second of two parts that look at the elements that influence user engagement and theContinue Reading
Ontology: User Engagement (Part 1)
User engagement with a transmedia narrative emerges from or is affected by a) level of user engagement, b) user agency, c) human-centered design factors, and d) user participation on multiple levels. This post is the first of two parts that look at the elements that influence user engagement and theContinue Reading
Transitioning Transmedia Digest
I am in the process of transitioning from Blogspot to WordPress for my Transmedia Digest blog. A duplicate of the content on this blog also appears on my blog at transmediadigest.blogspot.com and I will be running both blogs in parallel for a few weeks as I make the transition. IContinue Reading
Storyworld Level Design Tasks – Storyworld Navigation
At the storyworld level the user can make a number of jumps that need to be considered because of their potential impact on the design of the call-to-action. A number of possible combinations of jumps at this level have been identified by Dena (Dena, 2007). The descriptions of these jumpsContinue Reading
Storyworld Level Design Tasks – Preliminary Wireframes
Wireframes allow designers to create the structural elements of the transmedia narrative project’s interfaces. A wireframe typically lays out the position and function of major components on web pages, applications, game scenes, and printed materials. A wireframe is an early planning document and will often be the basis for moreContinue Reading
Storyworld Level Design Tasks – Entry Points
Just as the narrative design needs to ensure users are provided with the information needed to “hook” them on the story, the interaction design must ensure that the first call-to-action a user encounters provides the appropriate amount of information to enable an effective interaction with the transmedia narrative. The entryContinue Reading
Storywold Level Design Tasks – Rules of Engagement Synopsis, Design Aesthetic & Style Guides
“Rules of Engagement” Synopsis The “rules of engagement” synopsis is a high-level overview of the user engagement aspects of the transmedia narrative written from the user’s perspective. It should provide a “hands-on picture of the experience, including what users will be confronted with, what they expect to have to agreeContinue Reading
Storyworld Level Design Tasks – Human-Centered Design Principles
The human-centered design approach emphasizes an approach that focuses on designing information systems that enhance the “activity and dominance of the user” (Cooley, 2000, p. 66) and complement the human user’s skills rather than ignoring or actively rejecting them. This aligns nicely with the goal of most transmedia narratives to fosterContinue Reading
Engagement, Interaction & Narrative Design for Transmedia Storytelling (PowerPoint Presentation)
I’ve uploaded a brief (20 slide) PowerPoint presentation that provides a quick overview to processes for engagement, interaction and narrative design for transmedia narratives. Transmedia narratives an overview View more presentations from Peter von StackelbergContinue Reading