Google’s Earth Studio gives concept artists and authors of transmedia stories, graphic novels, and illustrated books another tool for developing cityscapes. While the graphics are not photorealistic, the 3D graphics rendered in Earth Studio can be the starting point for image compositing. There are issues with the visual quality ofContinue Reading

Last fall I wrote an article that combines two fields that I am deeply interested in — transmedia storytelling and futures studies. It is scheduled for publication in the Journal of Futures Studies in March. This abstract lays out the basic premise of the article. Foresight professionals and the futuresContinue Reading

While the storyworld is an essential part of a transmedia narrative, it is the individual stories that keep the audience involved. These questions can serve as a guide when creating the story: Does this story serve as a “point of entry” to the storyworld? (Storyworld Level Design Tasks) What isContinue Reading

Designing a cast of characters for a transmedia project is a complex task. These questions can serve as a guide. What are the physical characteristics of the characters/class of characters? (Storyworld Level Design Tasks) What is the character’s gender? What is the character’s date of birth? What is the character’sContinue Reading

Characters are one the most important elements of any story. In transmedia storytelling, they can be critical to overcoming your audience’s resistance to moving from one medium to another. These questions can be used as a guide when creating characters for a transmedia project. What classes of characters exist withinContinue Reading

Transmedia narratives provide an opportunity to engage more senses than a story told using a single medium. When developing a transmedia project, these questions provide a starting point for addressing how the five human senses can be engaged. What are the visual characteristics of the setting? (Storyworld Level Design Tasks)Continue Reading

Ethos is the “explicit and implicit ethics of the world and (moral) codex of behavior which characters in the world are supposed to follow” (Klastrup & Tosca, 2004). It is the knowledge needed to “know how to behave in the world” and that defines what is acceptable or inappropriate behavior inContinue Reading

Topos is the setting of the world in a specific period and detailed geography (a futuristic technological world in science fiction, the middle ages with magical elements in fantasy, or a crime-ridden underworld in a detective/gangster story). These questions should be answered as you develop your storyworld. Is the toposContinue Reading

Mythos is the established conflicts and battles of the world, the characters of that world, its stories and rumors, and its creatures. This is the “back-story of all backstories” – the “central knowledge needed to interact with or interpret the events in the world successfully” (Klastrup & Tosca, 2004). WhenContinue Reading