Ryan’s description of the contents of storyworlds (Ryan, 2011) provides a starting point for the development of a systematic structure for the narrative elements of transmedia narratives. Ryan identified the content of storyworlds as existents, settings, events, mental events, physical laws, and social laws (Ryan, 2011). Chatman proposed a storyContinue Reading

User engagement with a transmedia narrative emerges from or is affected by a) level of user engagement, b) user agency, c) human-centered design factors, and d) user participation on multiple levels. This post is the second of two parts that look at the elements that influence user engagement and theContinue Reading

User engagement with a transmedia narrative emerges from or is affected by a) level of user engagement, b) user agency, c) human-centered design factors, and d) user participation on multiple levels. This post is the first of two parts that look at the elements that influence user engagement and theContinue Reading

Wireframes allow designers to create the structural elements of the transmedia narrative project’s interfaces. A wireframe typically lays out the position and function of major components on web pages, applications, game scenes, and printed materials. A wireframe is an early planning document and will often be the basis for moreContinue Reading

Just as the narrative design needs to ensure users are provided with the information needed to “hook” them on the story, the interaction design must ensure that the first call-to-action a user encounters provides the appropriate amount of information to enable an effective interaction with the transmedia narrative. The entryContinue Reading

“Rules of Engagement” Synopsis The “rules of engagement” synopsis is a high-level overview of the user engagement aspects of the transmedia narrative written from the user’s perspective. It should provide a “hands-on picture of the experience, including what users will be confronted with, what they expect to have to agreeContinue Reading

The human-centered design approach emphasizes an approach that focuses on designing information systems that enhance the “activity and dominance of the user” (Cooley, 2000, p. 66) and complement the human user’s skills rather than ignoring or actively rejecting them. This aligns nicely with the goal of most transmedia narratives to fosterContinue Reading