Mythos is the established conflicts and battles of the world, the characters of that world, its stories and rumors, and its creatures. This is the “back-story of all backstories” – the “central knowledge needed to interact with or interpret the events in the world successfully” (Klastrup & Tosca, 2004). When developing the mythos, be sure to answer these questions.

  • Is the mythos easily understood?
  • Does it provide the central knowledge for a reader/viewer to successfully interact with or interpret the events in the storyworld? (Storyworld Level Design Tasks)
    • Established conflicts/battles
    • “Historical” events
    • Character types